Distant Star
This effect generates a distant star by rendering a textured 3D rectangle. The texture has a core and a corona and you can control the color and dropoff of each. You will normally leave the orientation in the default setting to simulate a star sphere. However, for other effect such as an explosion you may want to use the orientation and viewing distance controls to give the distant star a true 3D appearance.
An example Distant Star dialog.
Drop Off | Controls rate of falloff of stars corona to empty space. Larger values result in a faster falloff. |
Radius | The radius of the star core. This value is normalized from 0 to 1. |
Core Color, Corona Color | Controls the colors used in rendering the star. |
Noise Intensity | Noise can be added to the core of the star to give it an irregular appearance. Higher intensities result in more irregular cores. |
Transparent Core | Checking this box will leave the area normally covered by the star core unaffected. This is useful for generating textures for explosions. |
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