Installation
- Run the Setup.exe program.
- Follow the onscreen instructions.
Main Form

- X Pos, YPos: Sets the X
Position of the effect where 0,0 is the center of the screen, -1,-1 is the upper left and
1,1 is the lower right. You can quickly set the position by clicking anywhere on the
preview window, or you can set the x,y postion to an offscreen position.
- Size: This is the size
muliplier, it affects the overall size of the effect.
- Bright: This is the brightness multiplier,
which affects the overall brightness of the effect.
- Aspect: This is the aspect
ratio of the effect.
- Zoom: This is the zoom
multiplier for the effect.
- Preset: This dropdown
allows you to select from a list of saved files, or to select the default effect.
- Edit: Allows you to edit
the preset's parameters. Note: You can not edit the default effect.
- Set Path: Sets the file
path to the presets.
- Addition: Add source image
to effect.
- Blend: Blend source image
and effect.
- Brightest: Pick the
brightest between the source image and the effect.
Flare Effects Editor Editor


- Preview: This is the main
editor/preview window. It will show either a wireframe representation of the effect, or a
preview of the final effect depending on the state of the Preview button. The currenly
selected Element will be both highlighted in this window (red) and selected in the
listbox. You can change the position and size of the Element by either using the provided
sliders, or by clicking and dragging in the Preview window. To change the selected
Element, click on the desired Element in the listbox.
- Size: Sets the overall
size of the selected Element.
- Position: Sets the
relative position of the Element. (-1.00 is the default)
- Preview: This button will
create a preview of the current setting in the editor window.
- Element List: This is a
list of all of the elements that make up the effect, to change the selected Element click
once on the desired Element. To edit the individual parameters for the Element, double
click on the desired Element.
- Add: Add an Element.
- Delete: Delete an Element.
NOTE: You may not delete the first element in the list, you can only change its type.
- Edit: Edit the specific
Element parameters.
- Type: Select the type of
Element.
- Element Preview: This
window will show a preview of the currently selected element.
- New: Create a new effect
and adds one default flare to it.
- Open: Opens a .lns file
from disk.
- Save: Saves the current
settings to disk.
- Exit: Leave the editor.
Flare Parameters

- Bright: Set the brightness
of the Flare.
- Falloff: Set the realative
falloff of the Flare. A larger value increases the falloff rate, and a smaller value
decreases the falloff rate. Set to a low value for a gradual falloff or a high value for a
sharp falloff.
- Noise: This adds random
noise to the Flare. The larger the value, the coarser the effect.
- Streaks: Add random
streaks to the Flare. A large value adds smaller and sharper streaks to the Flare and a
small value adds larger streaks.
Ray Parameters

- Bright: Set the brightness
of the Rays.
- Count: Set the number of
Rays.
- Rotation: Set the rotation
of the Rays
- Sharpness: Set the
sharpness of the rays. A small value will make fat rays, a large value will make very
sharply defined rays.
- Noise1: Adds random noise
to the size of the Rays.
- Noise2: Adds random noise
to the rotation of the Rays.
- Noise3: Adds random noise
to the overall Ray Element.
Circle Parameters

- Bright: Set the brightness
of the Circle.
- Solid: Generate a solid
Circle.
- Fade In: Generate a Circle
that fades to the center.
- Fade Out: Generate a
Circle that fades from the center.
Ring Parameters

- Bright: Set the brightness
of the Ring.
- Minimum: Set inside
diameter.
- Maximum: Set outside
diameter.
- Solid: Generates a solid
Ring.
- Rainbow: Generates a
rainbow Ring.
NGon Parameters

- Bright: Set the brightness
of the NGon.
- Count: Set the number of
Points.
- Rotation: Set the rotation
of the NGon.
- Minimum: Set inside
diameter.
- Maximum: Set outside
diameter.
- Solid: Generates a solid
NGon.
- Fade In: Generate an NGon
that fades to the center.
- Fade Out: Generate an NGon
that fades from the center.
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